Introductory material to support your first sessions in creating and rendering terrain with picogen.
If you are familiar with the basics of picogen and would like to extend your knowledge and possibilities, go ahead.
These sections contains information for pretty advanced users, who ideally know some programming, and who are not afraid of LISP-like syntaxes.
No, not the one who breaks security, but rather the one who programs enthusiastically (even obsessively), i.e. these sections cover stuff you should know when programming picogen's codebase directly, in C++ for example